Showing posts with label 3dsmax. Show all posts
Showing posts with label 3dsmax. Show all posts

24 June, 2014

From pictures of a face to a 3d head



Going from pictures of a face to a 3d printed head.

Step 1 - Use FaceGen Modeler's Photofit feature to generate a 3d-mesh and a uvw-map of the skin.
UVW-map of the face generated with FaceGen Modeler
The whole head is exported from FaceGen as an OBJ-file
and can be imported in any 3d modeling software.
Step 2 - Fix and position the mesh using Autodesk's free Meshmixer app (they have more free tools for 'Makers' and 'Hackers') and generate a valid STL file. I wasn't a fan of Meshmixer but I'm becoming one fast due to the automatic error fixing capabilities!

Step 3 - Print it!

A timelapse of the 3 hour print....
 
HoneyComb infill @ 80% by Slic3er and 3 perimeters


Support material generated by Slic3r
(facing up only the back of the head looks ugly)
the End result
A failed test print that is hollow and has only 1 perimeter.
Use meshmixer to 'fix' these things by
making valid 'single solid' 3d objects.

07 May, 2014

A Dodecahedron from 3ds Max to a printed object

My brother, Sammy aka XyZeR, made this variation of a dodecahedron in 3ds Max. Although not frequently used for 3d printing, 3ds Max can also generate polygon models perfect for 3D Printing.
In 3ds Max there is a built in 'STL Check Modifier' that will pinpoint any issue you might have when printing the object. You can get a 30 day trial version of 3ds Max if you feel up to it...
Also read ShapeWay's guide on how to use 3ds Max for 3d printing.

The STL file is available on Thingiverse: XyZeR's Dodecahedron



0.2mm layer height, ABS 145°C, Heatbed 110°C, Bridges @ 30mm/s, no cooling/fan