Going from pictures of a face to a 3d printed head.
Step 1 - Use FaceGen Modeler's Photofit feature to generate a 3d-mesh and a uvw-map of the skin.
UVW-map of the face generated with FaceGen Modeler
The whole head is exported from FaceGen as an OBJ-file
and can be imported in any 3d modeling software.
Step 2 - Fix and position the mesh using Autodesk's free Meshmixer app (they have more free tools for 'Makers' and 'Hackers') and generate a valid STL file. I wasn't a fan of Meshmixer but I'm becoming one fast due to the automatic error fixing capabilities!
Step 3 - Print it!
A timelapse of the 3 hour print....
HoneyComb infill @ 80% by Slic3er and 3 perimeters
Support material generated by Slic3r
(facing up only the back of the head looks ugly)
the End result
A failed test print that is hollow and has only 1 perimeter.
Use meshmixer to 'fix' these things by
making valid 'single solid' 3d objects.
My brother, Sammy aka XyZeR, made this variation of a dodecahedron in 3ds Max. Although not frequently used for 3d printing, 3ds Max can also generate polygon models perfect for 3D Printing.